Category Archives: Opinion

The 20 new pets I’m taming in Warlords of Draenor

I kept putting it off, but I finally did it with patch 6.0 only a few days away. I made room in my pet stable for some new pets in Warlords.

From 55 pets to 35 pets, and here’s the proof…

emptystable

I abandoned sent 20 pets out to pasture. I went through all of the new pets coming in 6.0 and decided I wanted to tame 20 of them for my collection. “Only” 20. The good news is, most of the pets I deleted gently released weren’t rares, or if they were then I made sure they weren’t difficult to find ones. I have all the spirit beasts and didn’t send any of them to the farm. Same deal with the ultra rare ones like King Krush or Aotona, or my pair of oil-stained wolves (one of them is a backup if I ever lose the oil coat).

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Let’s talk about Pet Collars

How many of you wish you had a oil-stained wolf like the one above? Or maybe a boar that’s on fire? Or maybe one of those Icepaw Bears with glowing frosty paws? Tames such as this were only possible though some “clever use of game mechanics” (aka glitching) and they were all eventually fixed by Blizzard. They did let those hunters who tamed them keep their pets, but taming in such obscure, glitchy ways was obviously not their intention.

Pets that have additional effects or props attached to them almost always lose them upon taming. There are some exceptions, like Gib, but for the most part anything not part of the original model is lost. There’s a good reason for this. The way I understand it, these effects are applied with a hidden aura (buff) and whenever you tame something it is intentionally stripped of every single aura it has. This is so hunters can’t tame a pet while it has a damage buff active or some other game-breaking buff. The downside is we can’t tame pets with these unique effects.

A while ago there was mention by Dave Maldonado on Twitter that they were going to look into making these appearance auras be attached to the pet even after a tame, but nothing ever really came of it. Muffinus stirred the pot recently when he responded to this tweet:

Hunter pet dress-up items? Sounds like a perfect opportunity to add this sort of functionality to the game. The first time I ever saw the hunter pet collar idea brought up was an old post by Frostheim at the WHU. His idea centered around making it a piece of gear with stats on it that you slot into your pet, but what I’m proposing is that pet collars become the new way we can customize the appearance of our pets. You want an oil-stained wolf? Why not an oil-stained tallstrider or devilsaur?

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Thoughts on the current state of hunter talents in Warlords of Draenor

I’ve been playing around with hunter talents lately to see how things are shaping up for each spec. Before I get started, keep in mind that this information is only up to date as of today. Number tuning is still in progress, but this will give you a good idea of how things are shaping up so far.

These are my personal opinions on the “best” talents for each spec. I’m not claiming them to be perfect choices, but I came to these conclusions through my own testing. I also played around quite a bit with Esoth’s Hunter Tools and the Simulation Craft beta. Feel free to agree or disagree in the comments. Remember that even if you’re not in beta, you can test most of this (sans the 100 talents) on the 6.0 PTR!

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Another expansion of BM? The state of the hunter in Warlords

There’s a problem with survival and marksmanship on the beta right now: no one seems to be happy with the two specs. I know that may sound a little hyperbolic, but I’ve looked for positive feedback all over the place — blogs, twitter, forums, even in game — and I struggle to find any.

Beast mastery is an example of successful ability pruning. Serpent Sting gone? Fantastic. It added no complexity to the gameplay, you either kept it on or kept it off. Rapid Fire removed? I accept its loss as part of the overall cooldown/burst damage reductions, and we still have Bestial Wrath. Beast mastery still has great synergy with the pet and all of the passives that work so well in the background.

Before we start, I want to go on the record that I spent a good deal of time looking for some positive feedback on these specs to give this article some balance. I simply couldn’t find anyone who was like, “I’m happy with the direction MM and/or SV is taking in Warlords!” If you are one of these people, please speak up. I think the forums could use some balanced discussion. I did find this one person who liked the spec differentiation, but mentioned MM not being as fun to play.

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WoD Beta: Number tuning is almost here, but is that all?

Survival and marksmanship are in need of some help in the damage department, and it’s coming soon.

This is both good news and bad news. Good news because numbers will start to become balanced. Bad news because it means most of the actual design is done. I’m personally most concerned about survival right now, but marksmanship has problems too depending on who you ask. The other specs have both a cooldown and execute. Survival feels strange without either. There is, however, some good news about Black Arrow.

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Fun Hunter Glyph Ideas

Hunter glyphs? Let’s be honest. They’re not terribly exciting. I’m talking more about the minor glyphs here. We do have some pretty good major ones, even though we now have fewer options in Warlords due to some of them being exclusive with each other.  For example, you can’t use Glyph of Liberation and Glyph of Disengage at the same time, or Glyph of Mending and Glyph of Mend Pet. You have to choose one or the other.

We did get a few new options in Warlords. Here they are:

  • Glyph of Snake Trap (Major) — Your Ice Trap is replaced with Snake Trap. Venomous snakes released by the trap will poison nearby enemies with a Crippling Poison that reduces movement speed by 50% for 12 sec.
  • Glyph of Quick Revival (Major) — Your Revive Pet is now instant but costs 80 Focus.
  • Glyph of Deep Frost (Major) — Victims of your Freezing Trap are now immune to any damage for its duration.
  • Glyph of Play Dead (Minor) — Your pet also plays dead when you use Feign Death.

The first two aren’t really my cup of tea. Deep Frost has some situational uses I would think. Play Dead is simply awesome.

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Ding! WoD Beta leveling impressions

After seeing the Tanaan Jungle intro zone and Shadowmoon Valley one too many times, I’ve finally made my way through the rest of the zones and hit level 100. The servers were stable enough to allow me to do this without pulling out my hair, so kudos to the Blizzard server engineers who bent over backwards to fix all those realm crashes and disconnects. It’s night and day from what it was a week ago.

The leveling pace is fairly quick. It was actually a bit faster than I thought it would be, but that is probably due to going in with a high item level and killing stuff extremely quickly. The Hellscream’s Warbow didn’t hurt either (by the way, it ends up at ilvl 633 at level 100).  It wasn’t until about level 95 where stuff ceased to be killed in 1 or 2 GCDs.

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WoD Beta: Survival PvP concerns

Survival isn’t in the best shape for PvP as it stands. Its damage is based around sustained DPS — which is already a downside for PvP — and its only source of burst damage (Lock and Load) can be negated entirely with a simple dispel of Black Arrow. No Black Arrow = no Lock and Load procs. This would be remedied somewhat if Ice Trap was still able to proc Lock and Load as a fallback, but it doesn’t anymore.

It seems like at one point in time they were aware of the problem because the original WoD 4pc survival PvP bonus used to give Black Arrow the ability to trigger Lock and Load instantly (and presumably removed the subsequent proc chances as a tradeoff). This was later changed once they added the Multistrike behavior to LnL.

Here are some potential solutions I hope the devs will take into consideration. Consider all these numbers as just examples to illustrate a point. I don’t presume to know how to balance them.

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Reforging 2.0: Consumables and Enchants

Update Aug 13: Blizzard has removed secondary stats from Flasks, and reduced the amount from enchants and food. The point of my original post is kind of moot, but I’ll leave it up anyway. You can still customize your secondary stats, just not to the high degree you could earlier in beta.

I have a love-hate relationship with reforging. I love using it to min-max or make a piece of subpar gear into something decent. I hate having to juggle hit and expertise caps (and having to use a reforging calculator to do it perfectly). Without hit and expertise, reforging is just about customizing your stats. No calculators or external tools required. All the good, none of the bad. So you can understand why I was initially a little disappointed at its removal.

I know the goal was to reduce the amount of extra work needed to be done in order to make a piece of gear usable. When you don’t need to valor upgrade, reforge, gem, and enchant something you can just equip it as soon as it drops. Unless, of course, it’s a neck, ring, or cloak. Then you’ll want to make sure you have an enchanting scroll ready for it.

Blizzard wasn’t kidding when they said they wanted fewer but more powerful enchants.

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WoD Beta: Improvements to Lock and Load and Chimera Shot on the way

Celestalon has been tweeting more about hunters, and we have some good news for both survival and marksmanship to talk about. None of these changes are in the build (or patch notes) yet, but they should hopefully make it in soon so we can test them.

Lock and Load

We’ll start with the survival changes. One is a nice quality of life change (and opens up some new gameplay avenues), and the other will help survival at lower multistrike levels. In case you haven’t been keeping up with the news, Black Arrow now procs 1 charge of Lock and Load every time it multistrikes.

Patch 6.0 at level 90 would have been really awkward without this baseline chance. If you have Haromm’s Talisman, you should be able to get around ~20% total multistrike with the appropriate raid buff (more if they add level 90 versions of the multistrike flasks and food) when patch 6.0 launches.

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