A closer look at beast mastery hunters in Warlords

Update 8/22: This article is still mostly accurate but is slightly depreciated. It will give you a good overview of the  overall changes but you may want to view more recent posts under the Beast Mastery tag for more info and recent opinions.

If you missed it earlier, Blizzard released the first version of patch notes for the Warlords of Draenor alpha. I’ve summed up all the relevant hunter info in this post if you want to catch up. I’ve already taken a closer look at both survival and marksmanship, but today we’re focusing on beast mastery.

Overall, beast mastery looks like it’s going to see the least amount of changes in Warlords. Blizzard’s goal with the hunter changes was not to revamp the class, but to give each spec a better identity. Beast mastery already had its own identity as the pet-focused spec, but it looks like Blizzard is aiming to reinforce that even further.

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Pet of the Week: Ban’thalos

Ban’thalos is one of the many challenge tames added back in patch 4.2. This level 85 spirit beast can be found in Hyjal, circling high above the Sanctuary of Malorne (around 28,62). The challenge to this tame is the sheer height Ban’thalos spawns at. You need to be able to get aggro and land on solid ground without killing yourself.

There are a couple of ways to pull off the tame, but first you need to have progressed the Hyjal quest lines up until you’ve unlocked the Molten Front daily quest area. If you haven’t yet, this quest will be available on your city’s “call to arms” board. Ban’thalos will be outside of your phase until you do this, along with Magria and Ankha who are also nearby.

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Hear the new ranged weapon sounds

Wowhead just datamined a whole bunch of in-game music and sounds from the Warlords of Draenor alpha. Near the bottom of the massive post is a full listing of the ranged weapons sounds, which includes bows, crossbows, and guns. These sounds were split up into individual “reload” and “shoot” variations so I edited all of the variations together to give you a better idea of what it will sound like. Enjoy!

Gun Sounds:

Bow Sounds:

Crossbow Sounds:

I think the sounds are a big improvement, especially the gun sounds. What do you think? Check the Wowhead post to see all the new audio.

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A closer look at marksmanship hunters in Warlords

Update 8/22: This article is still mostly accurate but is slightly depreciated. It will give you a good overview of the overall changes but you may want to view more recent posts under the Marksmanship tag for more info and recent opinions.

If you missed it earlier, Blizzard released the first version of patch notes for the Warlords of Draenor alpha. I’ve summed up all the relevant hunter info in this post if you want to catch up.

Over the next few weeks, I’m going to be looking at some of the individual changes in separate posts such as this one — my opinions on them, and what I think they mean for hunters.  Previously, I discussed the survival changes, and today I’m going to look at marksmanship. A new focus dump, farther attack range, and potentially “fixed” AoE? Say it ain’t so.

Continue reading A closer look at marksmanship hunters in Warlords

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Holy Misdirection Buff, Batman!

I was just listening to the live interview with Celestalon on Final Boss TV, and he dropped a bomb in regards to Misdirection in Warlords of Draenor. Here is the new tooltip just posted by Wowhead:

Misdirection

Wow! You’ll effectively be able to permanently transfer threat to the tank (or your pet for soloing I would imagine). This was added to give hunters a little more raid utility, without that utility being a “mandatory” raid-wide DPS or survival cooldown.

I’m sure we’ll get more details soon, like if there are any restrictions, but I’m pretty excited about this. Not just for raiding but for keeping mobs on my pet while soloing. Finally I won’t have to use a major glyph slot to keep my pet permanently misdirected.

Updated 4/21:

Sorry for those of you who were excited for the change, but it looks like it’s not going to happen anymore. Blizzard has something else up their sleeve for hunters.

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New Hunter pets and pet buffs in Warlords

More fun hunter stuff from the Warlords of Draenor alpha has been datamined! First up, it looks like all buffs will be able to be provided by non-Exotic pets, including bloodlust/heroism.  It appears that some exotic pets will be getting new special abilities instead of having access to exclusive buffs.

We currently know about 5 new pet families in Warlords:

  • Rylak (Exotic) — Haste, Stamina, and Slow fall
  • Riverbeast — Mortal Wounds (reduced healing)
  • Hydra — Mastery buff
  • Stags – Versatility buff
  • Clefthooves (Exotic) — Versatility, Multistrike, and damage reduction.

To learn more about the new pet families in Warlords, check out this video

Below is a handful of the new pets you’ll find in Draenor.

Continue reading New Hunter pets and pet buffs in Warlords

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New hunter glyphs datamined

The fine folks over at Wowhead have been datamining the alpha client and there’s a few more huntery things to share, including 4 new glyphs.

New Glyphs
  • Glyph of Snake Trap (Major) — Your Ice Trap is replaced with Snake Trap. Venomous snakes released by the trap will poison nearby enemies with a Crippling Poison that reduces movement speed by 50% for 12 sec.
    • It looks like Snake Trap is being removed as a baseline trap, but for those who will miss it, you can turn your Ice Trap back into Snake Trap. The only difference is the snakes will only use Crippling Poison.
  • Glyph of Quick Revival (Major) — Your Revive Pet is now instant but costs 80 Focus.
    • I would have a hard time using up a major glyph slot on this one. With Heart of the Phoenix, and now that Revive Pet’s cast time is already below 2 seconds with haste… it just doesn’t seem that appealing to me, but it may have use in specific soloing situations.
  • Glyph of Deep Frost (Major) — Victims of your Freezing Trap are now immune to any damage for its duration.
    • Sooo… what if we want to break the target out early? In PvP its not as much of an issue, but the 1 min duration in PvE could be annoying. On the other hand, there are probably situations where it would be nice to lock down an add for a minute and not have to worry about it breaking.
  • Glyph of Play Dead (Minor) — Your pet also plays dead when you use Feign Death.
    • How adorable. Seriously, this is a pretty fun sounding minor glyph.
Glyph Changes

As a bonus, check out this BoP engineer crafted gun, Shrediron’s Face Shredder.

 

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A closer look at survival hunters in Warlords of Draenor

Update 8/22: This article is still mostly accurate but is slightly depreciated. It will give you a good overview of the  overall changes but you may want to view more recent posts under the Survival tag for more info and recent opinions.

If you missed it yesterday, Blizzard released the first version of patch notes for the Warlords of Draenor alpha. I’ve summed up all the relevant hunter info in this post if you want to catch up.

Over the next few weeks, I’m going to be looking at some of the individual changes in separate posts such as this one — my opinions on them, and what I think they mean for hunters.  Today I’m going to start with the survival spec changes as there seems to be a lot of discussion and concern over the removal of Kill Shot from survival’s toolkit. The news isn’t all bad though. Survival may actually live up to its namesake now.

Continue reading A closer look at survival hunters in Warlords of Draenor

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The end-of-expansion doldrums

My WoW playing time has dropped off a cliff over the past few weeks. My motivation to gear up any further is mostly gone, though that isn’t anything new. I always feel like that at the end of an expansion when I know quest greens and dungeon blues are about to replace all my purples. There’s nothing wrong with that. I look forward to getting the new gear and starting fresh.

But for some reason this lack of new content just feels worse than previous expansions. I’m guessing this is due to a complete and utter lack of WoW news. I don’t want to say they promised it, but the way devs were talking at BlizzCon certainly implied that Warlords would be out sooner than normal. Now we know this is not the case and the lull in content may even be longer than Cataclysm’s. Dragon Soul lasted about 10 months, and Siege of Orgrimmar is going to have its 10 month birthday on July 10th. Judging by the estimate of a fall release, SoO is going to last a minimum of 12 months. Also, does anyone else feel weird using their Warlords mount and pet 6 months before the expansion actually comes out?

Continue reading The end-of-expansion doldrums

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