What follows isn’t going to written like one of my normal blog posts. It’s a copy/paste of a feedback post I made in the Warlords beta forums intended for the developers. I thought some of you may be interested in reading it anyway. I’ve added a few pictures to help with the “wall of text crits you for 9000” factor.
Tag Archives: Warlords of Draenor Hunters
Marksmanship mastery and Lock and Load changes, T17 Mythic armor
WoD beta build 18505 just hit the servers and with it comes some pretty substantial changes for marksmanship and survival hunters.
Marksmanship Mastery
- Marksmanship’s mastery is no longer Wild Quiver, and is now Sniper Training.
- When you stand still for 3 seconds, you gain Sniper Training for 6 sec, which increases your damage, shot range, and critical strike damage by 4%.
It seems like Blizzard is really pushing for marksmanship to be the turret spec. The synergy here with Focusing Shot has enormous potential if this style of play is something you’re interested in. The 4% value is the base mastery, it will be higher with mastery gear. On the beta I got it up to 10% with gear and buffs. Some of you may remember the old Sniper Training talent from back in the day, but that one was just increased damage. This new version adds critical hit damage and shot range. The shot range bit is pretty interesting. 50 yard shots? Very, very cool. I’ve done a quick bit of testing on the beta and it appears that it takes 3 seconds to activate. It doesn’t start counting down from 6 seconds until you begin moving.
The real question is if we’ll be able to give up our bunny-hopping, DPS-on-the-move freedom and revert back to turret style. What do you think?
After testing this for a bit on the beta, one thing it REALLY needs is some kind of visual to let you know you have it. Otherwise, it’s basically a “WeakAuras required” thing to get the most out of it.
Continue reading Marksmanship mastery and Lock and Load changes, T17 Mythic armor
How to tame Chimaeron at level 90 and 100
Taming Chimaeron is simple for a level 100 character, but if you want to tame him in patch 6.0 at level 90, it’s a little trickier to do solo, but still perfectly doable. I’ll start with level 100. It isn’t quite as simple as walking in and taming. First you need to show Chimaeron who’s boss (that means getting him below 20% health before you can tame).
Taming Chimaeron at level 100
- Set the legacy raid difficulty to 10-player (or 25-player is fine for level 100 players) and enter Blackwing Descent (the entrance is near the top of Blackrock Mountain in Burning Steppes/Searing Gorge).
- Kill Magmaw and Omnotron Defense System to unlock the next area with Chimaeron. With the new stat scaling, you will kill them very quickly.
- Head down the elevator and take a left. That’s where Chimaeron is located.
- Talk to Finkle in the cage behind Chimaeron (this is so if you don’t tame him fast enough, he won’t one-shot you later on).
- Dismiss your current pet and slowly DPS him down to 20% health, but be very careful not to kill him outright with your buffed damage.
- Be VERY careful — once he hits 50% you may just want to use auto shot. I wouldn’t recommend survival spec for this since the DoTs could kill him after 20%. If Chimaeron dies, you have to wait a week to try the tame again.
- Begin the tame once he enrages at 20% health.
The best new Hunter Glyph: Glyph of Play Dead
Out of the handful of new glyphs being added for hunters in Warlords, the Glyph of Play Dead is definitely my favorite. It only takes up a minor slot, so you don’t have to worry about it clashing with anything important.
The pet not only plays its death animation but also drops aggro. This is only useful in some situations, as I quickly discovered when I feigned death to get a rare elite back on my pet. Since the pet also dropped aggro, the elite mob reset and started evading. Any time you want to be able to feign to drop aggro without resetting the fight, you’re not going to want to use this.
Continue reading The best new Hunter Glyph: Glyph of Play Dead
New hunter pets in Shadowmoon Valley
Shadowmoon Valley had a wider variety of tameable pets than Frostfire Ridge did (a lot of the ones in Frostfire weren’t yet flagged as tameable on the alpha). Some of the ones in Shadowmoon still can’t be tamed, but that’ll be fixed in time.
Is your stable full? You might want to make room for some of these guys, and this is only the stuff from a single zone… nevermind any rare spawns we haven’t even seen yet.
Pet of the Week: Echidnian Hydra
These lumbering beasts wander the shallows of the Nightmarsh in Shadowmoon Valley. Hydras are one of the 3 new hunter pet families being added in Warlords of Draenor, the others being Rylaks and Riverbeasts, which I’ll feature shortly. Hydras bring the Keen Senses (mastery) buff.
There’s a little bit of a bug with these guys in the alpha right now. Instead of playing their run animation when they move around, they instead play their walking animation at superfast speeds. Oh, and they’re very stompy. Even more stompy than a regular hydra. For the sake of hunter ears everywhere, let’s hope they tone those noises down just a smidge. 😉
WoD Alpha build 18443: Hunter tier 17 armor revealed, new set bonuses
The vast majority of hunter changes in this build are tooltip changes for clearer wording, or to merge two abilities into one to reduce spellbook clutter. Piercing Shots is still listed in this build even though it’s supposedly getting removed, but I would wager that it’s just an oversight. The Enhanced Piercing Shots perk for marksmanship, which would have added Piercing Shots to Multi-Shot, has been changed to Improved Chimera Shot. Before we get started, keep in mind that some of these set bonuses could still change.
Beast Mastery T17 Set Bonuses
- 2-piece: Kill Command has a 25% chance to increase the size and damage of your pet by 10% for 8 seconds.
- 4-piece: While Bestial Wrath is active, one additional pet is summoned to fight with you.
These are much nicer than the old temporary ones. The 2-piece bonus lasts just long enough so you can apply its bonus to your next Kill Command.
The 4-piece sounds like it might just be an extra Dire Beast summon that pops during Bestial Wrath, which means probably only melee attacks and no specials. I hope I’m wrong and it pulls another one of your active pets with all its abilities intact (or at least claw/bite/smack). That would be very nice.
Continue reading WoD Alpha build 18443: Hunter tier 17 armor revealed, new set bonuses
Warlords of Draenor: New exotic pet abilities
I recently spent some time outside Draenor to get my hands on a few exotic pets to test their new abilities. Today we’ll be looking at the new Quilen, Rhino, Devilsaur, and Core Hound abilities. Exotic pets in Warlords can have up to 3 special abilities or buffs. For example the Core Hound has a 5% multistrike buff, Ancient Hysteria, and the new Molten Hide. Exotics which only have 1 special ability bring double buffs instead
Quilen
Stone Armor: When falling below 40% health, the Quilen’s skin will change to stone, causing it to take 30% less damage and regenerate 3% of its maximum health every 1 sec for 8 sec. This effect can only occur once every 120 sec.
This has a similar visual to the turtle’s shell shield, only its automatic whenever the pet’s health gets low. The turtle’s shell is arguably better since it’s 50% reduced damage for 12 seconds on a 1 min cooldown, but the benefit of this one is its passive nature and the healing. The Quilen also comes with its crit buff and the battle rez compared to the turtle which has zero buffs.
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WoD Alpha: Quick first impressions of the 3 hunter specs
I’ve spent some time with all 3 specs recently. Ran the dungeon at least twice with each, and did a little bit of testing (what little I could without a damage meter). Yesterday, I shared some more general impressions of the alpha as a whole. Today, I’m keeping it short and to the point. I’m sure opinions will change as I play it more, but for now this is what stood out to me after my extremely limited experience in a single zone and a single dungeon over the course of a couple of days.
Beast Mastery
I had Improved Arcane Shot and Enhanced Basic Attacks for perks.
- Hardly anything has changed vs. BM on live servers apart from the lack of Serpent Sting. I don’t miss Serpent Sting for BM at all.
- Kill Shot is nice. It hits harder and the cooldown reset when it doesn’t kill the target is much faster. Oh, and the 15% heal ain’t bad either.
- Pet damage is a little low at the moment, but a numbers tuning pass hasn’t been done yet.
- Blink Strikes is too mandatory to give up. Seems weird I’ll seemingly never have a desire to use Stampede as a beast mastery hunter.
- This applies to all specs, but I like that pet buffs are permanent auras now.
Continue reading WoD Alpha: Quick first impressions of the 3 hunter specs
WoD Alpha Huntering: Day 1
I’ve been in betas before, but never in something as early as a F&F alpha. I’m used to betas basically being finished products, minus some balancing or minor issues. This is a lot different from what I’m used to. A good deal of my time is filling in bug reports or crash reports it seems, but I’m happy to do it as it’ll help make the final product better. There’s still lots of fun to be had too.
The alpha starts you right after the Dark Portal intro event. Your 90-91 XP bar is half filled, which presumably will be where it’s at once you’ve completed that intro event. I was basically thrown right into my garrison, and the vast majority of the questing in Frostfire Ridge is tied into setting up your garrison and gathering followers.